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22 March 2008 @ 12:49 am
Hitting it on the head  


ZeroPunctuation is a guy who does humorous video reviews of games that are great in a ranty kind of way. He's generally great fun, though he does fall into the crowd that likes half-life for arbitrary reasons. However, in the posted video, he deals with modern fps', and he pretty much hits the nail on the head - especially when he speaks about how games used to not take themselves so seriously.

Looking back to the 90's, games in general seemed much more human-made. Back then, it was still okay for the games to mess with their players a bit, just for fun. I don't think I'm too far off base when I say that games used to have more secrets, more inside jokes (that weren't instantly turned into memes), and more rebellious than today. Scar3crow had some cool insights about how music has changed as well, and I find that the very mood of the things match almost exactly. The 90's were the time for Paradise Lost and Fear Factory, and they didn't have total media saturation. Maybe that's what's changed - "subculture" has as much marketing and commercial support as anything else these days (Hot Topic, anyone?).

So this is pretty much to give this guy the big thumbs up on this video, though it makes me feel a little bit like an old man talking about the good ol days.

One last note - Halo did bring two *good* things to the fps table. They may have existed before, but I sure hadn't seen them: offhand grenade and offhand melee. Having those actually made sense and added depth to the gameplay. As often as Halo is mimicked, I wish others would take those two features and leave the rest. Fps' in general have gone the way of MTV.
 
 
( 2 comments — Post a new comment )
.the .greg[info]lardarsegreg on March 23rd, 2008 08:55 am (UTC)
Duke Nukem 3D had the quickfoot, and I think that offhand grenades were in Team Fortress.

The reason it made sens in Halo was because you could only carry 2 weapons, which severely limited what you could do. I don't know if that made sense or not, though...
to rid the disease[info]scar3crow on March 24th, 2008 12:38 am (UTC)
Yeah, TF had offhand grenades, 2 varieties. Duke3d did have the quickboot...

Halo's offhand melee worked because it was effectively the alt-fire for the weapons, and did feel like a pretty natural extension.

Halo gets points for ai with personality, something most games lack (Unreal and RtCW did this well, particularly the latter).
 
 

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